Elevator Pitch
A metroidvania where cute slime named Glorbo is lost in a mystical land filled with mystery and wonder. What will you discover with Glorbo in this unfamiliar world?
Unique Selling Point / The Twist
Explore a feywilds like world that lives just beneath the horrible truth on the other side of the well. Discover powers beyond Glorbo’s imagination as the cute slime finds his world isn’t what he ever realized. Eventually coming to the realization that their whole world is inside a game, and using that knowledge to proceed.
Design Pillars
- Fun Traversal
- Knowledge Based Unlocks
- Exploration
- Impactful Choices
Core System Mechanics
- Slime Mechanics
- Health - connected to player size???
- Jump - By expanding the player’s body to jump
- Lasso - Sends out a tendril to lasso onto objects / interactable / environment.
- Further upgrade as traversal to swing around quickly or pull player forward at fast speed.
- Sticky / Wall Grab - Climb up walls.
- Combines with Lasso to pull heavier things.
- Shooting objects out
- Shrinking into smaller holes
- 4th Wall Break Mechanics
- Mouse Cursor (The Ivory Triangle) - Becomes something that can interact with the game at a higher level
- Pillar/Letterbox movement
- Using pause menu / other UI to complete puzzles
- Language setting to change unknown language (Hidden)
- Some sort of teleport for world map traversal
Story Elements
- Player wakes up as a slime next to a well. Sees a cute dog running off to hopefully compel them to go after it.
- The language of the inhabitants is unknown to the player, but it can be discovered how to understand.